package com.lifeonwalden.game.mindustry.constant;

import com.badlogic.gdx.graphics.g2d.TextureRegion;

/**
 * ground resource type
 */
public enum GroundType {
    Grass("grass", 0), Iron("iron1", 0), Coal("coal1", 0), Stone("stone", 1f), Dirt("dirt1", 0);

    public String textureName;
    public TextureRegion texture;
    // per second
    public float productivity;

    GroundType(String textureName, float productivity) {
        this.textureName = textureName;
        this.productivity = productivity;
    }
}
